games as artistic medium

Video game art is a specialized form of computer art employing video games as the artistic medium. Video game art often involves the use of patched or modified video games or the repurposing of existing games or game structures, however it relies on a broader range of artistic techniques and outcomes than artistic modification and it may also include painting, sculpture, appropriation, in-game intervention and performance, sampling, etc.[citation needed] It may also include the creation of art games either from scratch or by modifying existing games. Notable examples of video game art include Cory Arcangel's "Super Mario Clouds" and "I Shot Andy Warhol," Joseph Delappe's projects including "Dead in Iraq" and the "Salt Satyagraha Online: Gandhi's March to Dandi in Second Life," the 2004-2005 Rhizome Commissions "relating to the theme of games," Paulo Pedercini's Molleindustria games such as "Unmanned" and "Everyday the Same Dream", and Ian Bogost's "Cowclicker."

Game Art is any art in which digital games played a significant role in the creation, production, and/or display of the artwork. The resulting artwork can exist as a game, painting, photography, sound, animation, video, performance or gallery installation. (Johan & Levi, Milan 2006)



Cracking the Maze: Game Plug-ins and Patches as Hacker Art" at San Jose State University in San Jose, California
Interview with Annemarie Schleiners 10 years later

games. Computerspiele von KünstlerInnen, Hartware MedienKunstVerein, PHOENIX Halle, Dortmund

LABoral, Gijón:
Homo Ludens Ludens (2008)
GameWorld (2007)

Games Odyssey, 3Sat, 2003

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